The Universal Windows Platform has gotten some praise and quite a bit of criticism in the industry. You mentioned Microsoft, and I want to talk about some of the technology there. The exact role of it evolved on the way, but the idea of using live action was there from the beginning. Do something bigger with this.” And we were happy to hear that and run with that. They got excited, and they actually came back to us and said, “We like this, you guys should even be more ambitious with it. And that was the idea we pitched to Microsoft and they got really excited, because Xbox One wasn’t even out yet, but they were thinking that, “Well, it should be an entertainment device,” and they were looking at live action. The idea very, very early on was: in between episodes, let’s have a live action kind of mini-episode. The exact role of it evolved on the way, but the idea of using live-action was there from the beginning. And it’s just like, “Well, there’s something here, we want to explore this further,” and even before the actual idea of Quantum Break came about I was thinking that whatever we would do next should have a live action component, and in a way, it was obvious that we would use TV show kind of pacing in the experience, so that it’s divided into episodes. And in American Nightmare we actually tried out live-action even in some of the cutscenes. In Alan Wake, we have live-action content in the in-game TVs, and we did the prequel episode series, Bright Falls, as part of Alan Wake’s marketing campaign. And in some ways, we have been taking baby steps into this direction. There are so many really exceptional TV shows coming out all the time. So I do have that kind of a background, and TV, to me, is really fascinating. Obviously, back when I was studying you couldn’t really study anything related to videogames. That is my background, from the perspective of what I studied. Yeah, I mean, I did study screenwriting for TV and movies. Did you have filmmaking or TV aspirations before? I wanted to ask about what was behind the decision to do a live-action show, too.
0 Comments
Leave a Reply. |